Ultimately, this is a game of conquest – you have to fight until you’re the last faction (or last team of factions) standing. The 4X’s do apply here, although Diplomacy is a relatively minor thing. Age of Wonders III, the long awaited sequel to Triumph Studio’s classic ‘Age of Wonders’ series, has its own unique take on this problem, and is all the better for it.Īt its core, Age of Wonders is a pretty standard civ-esque empire-strategy romp. Warlock 2 – an upcoming game from Paradox – physically breaks up the worlds into chunks so you HAVE to move around and be creative with your city placement. Civilization, for example, gives you so much to do and so many enemies to fight, that you don’t really worry about it. Different games deal with this issue in different ways, of course. The problem with empire-based strategy games is that designing the experience around your cities is actually pretty limiting.
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